Suny in Night Shift at Suny's
In my project Night Shift at Suny's, I entirely created and animated Suny, the game's monster. This was challenging because I never animated a quadruped before and because I had to learn how to animate through Unreal Engine 5 due to a rigging issue I couldn't solve.

Attack Object

Attack Player

Walk

Searching

Idle

Scream

Played when the player enters a locker

Run
The Characters in Royal Riot
In my project Royal Riot, I made the animations of the characters. Due to some team issues, I only had 3 days to animate. The 2 characters have the same rig, so the animations can be played on both characters.
These animations were made using Blender.

Dash

Idle

Grab Weapon

Give Weapon

Walk

Equip Weapon

Idle
Characters and Gameplay Objects in Redemption
In one of my first games REDEMPTION, I made all the animations. It was challenging because it was one of my first time animating, and beacause I had to do it frame by frame due to the pixel art artistic direction.
I made these animations in Photoshop.

Emotions, Characters talking and Scenes in 8 Turtle Street
In 8 Turtle Street, the animations were a really important part for the artistic direction to work. Due to this abstract artistic direction, working on it was really interesting because I had to give movement emotions and a personnality even more than in others animations.
I made these in the Unity Animator.

Wrath

Intrigued

Joy

Sob

Nervous

Surprise

Shy/Akward

Round Talking

Triangle Talking

Cross Talking

Conga
