In Redemption, you play an old man in a wheelchair brought in hell after his death, but you don't want to be there ! But don't worry, you have a succubus to push you, and a gun with a HUGE recoil.
- - FX - -

Blood dripping from corpse

Ennemies blowing, I really wanted blood to be blowing everywhere.

Bumper particles

Checkpoint's fire particles

Ammunition falling

Lava particles

Player getting hurt
- - Characters - -

The player : an old man in a wheelchair with his old gun, and with a succubus to push him

The demons are armless. This was easier to animate.
- - Animations - -

- - Props - -

Collectibles, I needed them to be easy to see so I added light on them in Unity

Blood flakes, because blood is dripping from everywhere in the game.

I didn't implement the demon's corpse in the end. The other corpses are here to make the player fell, well, in Hell.

The devil's forks are here to add variety to the environments. The bumpers are akind of stone that's blue and bumpy.

Lava cracks were here to add variety to the walls.
- - Environments - -
These are the pillars we see in the first background's plan.

The other background's plans assembled. They were my first case of huge and good motivation created by a bad, unfair and unproductive review.

Walls were made using a tileset

- - Illustrations - -



- - UI - -

