- - Concept Art - -

A quick idea I had for the overhaul ambience

An idea for the blind monster, we didn't keep it

We wanted to make a half 2D aestethic with scribbled details

The final concept art for the mall's mascot, who became the monster chasing the player
- - Character Design - -
Design process for the mall's Mascott

First Iteration : finding what animal we wanted.

Second iteration : mixing the rabbit and the shark's scarf.

Third iteration : choosing a color !
- - 3D Modeling - -
Mall's monter model, based on another creature concept art and on the mall's Mascott. I made this in 3 days

- - Texturing - -
Monster's textures. They took me around 2 days

How it looks in game

- - Rigging - -

Bones, made on Maya

Controllers, made with a controlrig on Unreal Engine 5
I went on Maya to create the monster's bones.
To be able to animate it right, I made the controllers on Unreal Engine usig a controlrig.
- - 3D Animation - -

Running toward the sound

Hearing, searching for the player

Searching for the player in the locker

Roaring to locate himself

Attacking some object

Idle Animation

Attacking the player

Casualy walking
These animations are my proudest work on the game. The scarf, tongue and floating skin's movements are directly simulated in Unreal
- - FX - -


Sign's neon's particles